Like a double-edged sword, the decision to make a game as an annual franchise can be one of the best decisions, or even worst was born from a publisher. On the one hand it will be a wet field which inevitably results in the massive amount of money, but on the other hand, the release of frequencies makes the franchise easily fall into the vortex sense of monotony that may have ended at the end that is not beautiful. One example that continues to gain success today is Call of Duty and Assassin’s Creed. EA also adopted this policy through its flagship racing franchise – Need for Speed. The question now is whether the same thing will happen with NBA Live Mobile hack game ?
This policy is calculated rational views from all sides. The fact that EA is no longer interested in developing another series Medal of Honor, the need to compete with Call of Duty and NBA Live Mobile popularity continues to strengthen seen as the right formula to make it an annual franchise. However, NBA Live Mobile already confirmed will not carry this concept. The reason? This limitation is born from the side as a developer DICE. Patrick Bach – Executive Producer NBA Live Mobile 4 states that DICE is not able to build the game every year. They need more time to produce their flagship product.
Regardless of trends in the gaming industry, NBA Live Mobile certainly will not be positioned as an annual franchise ala Call of Duty and Assassin’s Creed. The reason? Because DICE itself was not able to release a game every year.
With the quality gameplay, visuals, and the innovations they offer of each series NBA Live Mobile, release time lag which must be adopted by DICE certainly make this waiting paid off nicely. If only they could finish the game each year, it is not impossible EA as a publisher will “squeeze” them and make it as a series of “Call of Duty” second. One interesting? It also confirmed that NBA Live Mobile will not be released next year. With the absence of Medal of Honor, what FPS game that will be released EA to compete with COD next year? We’ll wait.